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Trey Martinez

Level Designer

Skills

Level Design: Level Documentation, Action-blocking, Whiteboxing, Iteration, Playtesting, Set-dressing, Lighting, Asset Pipeline, Visual Scripting, Singleplayer Design, Multiplayer Design

Editors: Unreal Engine 4, Unreal Engine 5, Unity

Applications: Maya, Photoshop, Perforce, Github, Jira, Toggl

Game Projects

Nothing Interactive

(March 2022 - Present)

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Project Lodestone (UE4), Third-person action game: 

- Designed and whiteboxed multiple levels
- Playtested levels and used artist feedback to achieve the targeted gameplay
- Worked with designers to generate game play mechanics

19 Souls on Board

(January 2022 - February 2022)

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Soul Shard (UE4), Co-op puzzle game: 

- Created and tested environmental mechanics using visual scripting
- Used the created mechanics to design co-op puzzles
- By iterating and combining action-blocks, created puzzles and game sequences demonstrating player and environmental mechanics
- Designed and whiteboxed a “hub” level, which would connect all the game’s levels.
- Kitbashed and set-dressed hub level

Verterans Affairs

(January 2022 - April 2022)

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Hypoglycemia: Care and Treatment (Unity), Simulation/educational game: 

-Designed, whiteboxed, and setdressed multiple levels based on real-life locations, including a classroom and a patient room

Personal Projects

Ravine of Souls (UE4), Multiplayer FPS Whitebox Level: 

- Designed & constructed level layout

- Created proxy lighting

-Scripted demonstrative objective mechanics

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Zombie Mansion (UE4), FPS Whitebox Level: 

-Designed & constructed level layout

-Created proxy assets, lighting, and UI

-Created proxy enemies

-Scripted environmental mechanics

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Bunker Invasion (UE4), FPS Whitebox Level: 

-Designed & constructed level layout

-Created proxy assets, dynamic lighting and proxy enemies

-Scripted environmental mechanics

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Haunted Hospital (UE4), Horror Whitebox Level: 

-Designed & constructed level layout
-Created proxy assets and dynamic lighting
-Scripted triggered events & environmental mechanics

Education

University of Central Florida

Florida Interactive Entertainment Academy

M.S. - Interactive Entertainment - Level Design

Expected December 2022

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Florida Nicholson School of Communication and Media

B.A. - Digital Media - Game Design

Graduated May 2021

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